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My first exposure to ""wee ninjas"" was via ThinkGeek.com, who sell plushies of the aforementioned. While my cuteness loving marshmellowy center pined for such an adorable little bedmate, I was rather wary of having a ninja in my room at all. When I started play Ninja Town, my wariness took a nose dive into a giant costco-sized coffee can full of love.
The gameplay is rather simple in concept. You place ninja huts that produce mini-ninjas of various abilities along a single or several converging or diverging paths in an attempt to stop baddies from passing through your territory a la Tower Defense. The different types of baddies test your mettle by coming by in waves of varying types and mixtures, and, upon defeating them, you earn ninja star cookies that you can use to buy more ninja huts and drive your noggin off of cuteness cove.
The story that is the mortar holding the missions together is cute, fun, intentionally camp, and serves only to provide motivation enough to reach the end of the campaign mode. While it's fairly easy to get through the story mode, it's flame-spittingly difficult to get a perfect score on each individual level outside of the first tier.
I recommend Ninjatown merely on it's gameplay and cuteness factor, both of which are more than enough to illicit at least one playthrough from anyone be they 7 or 77.
Game Traits applied to Ninjatown (DS) by matrixrunner