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matrixrunner reviews Half-Life 2: Episode Two (PC)

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matrixrunner said...

Considering the excellent gameplay and cinematic in-engine cutscenes, it would be pretty hard to top Half-Life 2 (and episode 2's) production value without a massive graphics overhaul. That being said, Episode 2 is much nicer than needed holding pattern before Episode 3 and (presumably) Half-Life 3 come out, not to mention the assumed link-up with the canon of the portal games.

As Dr. Gordon Freeman, you battle your way to the White Forest facility where you are expected to prep the launch of a rocket that will close the portal left after your shenanigans in Half-Life 2. Along the way, you get to kill the gamut of HL2 enemies, with the usual weapons i.e. Gravity Gun, Shotgun, Pistols, Sniper Crossbow, I need not go on.

The ending is a wonderfully unexpected cliffhanger, and is undoubtedly going to tie in nicely to the next installment, which will hopefully come out soon, now that I've finished Episode 2 a full three and a half years after it came out. *slap*

Despite feeling like a token bridge to Half-Life 3, the HL2 episodes work well continuing the gameplay of the original game, and I can recommend them for that.

Game Traits applied to Half-Life 2: Episode Two (PC) by matrixrunner

  • The Setting:
     
  • Playing As:
     
  • Playing Against:
     
  • How it's Played:
    FPS, puzzle solving, story-driven, epic battles
  • General Tone:
    Sci-fi
Half-Life 2: Episode Two

Half-Life 2: Episode Two (PC)

Genre/Style: Shooter/First-Person Shooter
Release Date: 10/OCT/07
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